Real-Time Strategy Game Competitions

نویسندگان

  • Michael Buro
  • David Churchill
چکیده

106 AI MAGAZINE RTS games — such as StarCraft by Blizzard Entertainment and Command and Conquer by Electronic Arts — are popular video games that can be described as real-time war simulations in which players delegate units under their command to gather resources, build structures, combat and support units, scout opponent locations, and attack. The winner of an RTS game usually is the player or team that destroys the opponents’ structures first. Unlike abstract board games like chess and go, moves in RTS games are executed simultaneously at a rate of at least eight frames per second. In addition, individual moves in RTS games can consist of issuing simultaneous orders to hundreds of units at any given time. If this wasn’t creating enough complexity already, RTS game maps are also usually large and states are only partially observable, with vision restricted to small areas around friendly units and structures. Complexity by itself, of course, is not a convincing motivation for studying RTS games and building AI systems for them. What makes them attractive research subjects is the fact that, despite the perceived complexity, humans are able to outplay machines by means of spatial and temporal reasoning, long-range adversarial planning and plan

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

CS 524 Project : StarCraft Mixed Integer Program

StarCraft is a real-time strategy PC game released by Blizzard Entertainment in 1998. It is widely regarded as the defining game of the genre, receiving broad critical acclaim and many years of commercial success. The game retains a large and loyal fanbase and is a popular e-sport, especially in Korea. StarCraft also contributes to artificial intelligence research, serving as a testbed for agen...

متن کامل

Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks

Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...

متن کامل

Incorporating Search Algorithms into RTS Game Agents

Real-time strategy (RTS) games are known to be one of the most complex game genres for humans to play, as well as one of the most difficult games for computer AI agents to play well. To tackle the task of applying AI to RTS games, recent techniques have focused on a divide-and-conquer approach, splitting the game into strategic components, and developing separate systems to solve each. This tre...

متن کامل

The Current State of StarCraft AI Competitions and Bots

Real-Time Strategy (RTS) games have become an increasingly popular test-bed for modern artificial intelligence techniques. With this rise in popularity has come the creation of several annual competitions, in which AI agents (bots) play the full game of StarCraft: Broodwar by Blizzard Entertainment. The three major annual StarCraft AI Competitions are the Student StarCraft AI Tournament (SSCAIT...

متن کامل

On the Development of a Free Rts Game Engine

The genre of real-time strategy (RTS) video games is very popular and poses numerous challenges to AI researchers who want to create systems that play autonomously or aid human players. One obstacle for AI progress in this area is closed commercial software which restricts game access to inflexible graphical user interfaces. In this article we describe the current state of the free RTS game eng...

متن کامل

Competitive Benchmarking: Lessons Learned from the Trading Agent Competition

stimulated by well-designed competitions that tackle intriguing and often very complex problems. Chess, poker, stock trading, real-time strategy games, robot soccer, robot rescue or planning, and autonomous vehicles are among the most well known. Adaptability, proactiveness, and interoperability are essential characteristics of these games. Many of these competitions focus on development of rat...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • AI Magazine

دوره 33  شماره 

صفحات  -

تاریخ انتشار 2012